Glossary / The language of company work

Clear words. Clear boundaries.

Core terms for understanding how Crew One organises work, authority and company learning.

Terms

AI-native company
An organisation designed to capture, coordinate and compound leverage across humans and AI workers. It turns intelligence, experience and execution into durable capability while preserving human understanding and control.
Approval gate
A checkpoint where an action pauses for a decision under the company’s approval rules. Delegating work does not grant extra authority.
Capability
A repeatable, governed ability the company can exercise reliably. It combines context, standards, authority, method, evidence and approved learning. It remains useful when the worker or model changes.
CEO Review
The executive management ritual that shows what changed, what was learnt, where founder judgement is required and what may safely happen next. It is not the product category.
Chief of Staff
The coordinating role between the founder and specialist Crews. It assesses requests, plans work, coordinates hand-offs and follows through within the company’s authority boundaries.
Compounding
How useful work creates greater future capability. Decisions, reasoning, outcomes and approved learning improve future judgement when the organisation can retrieve, govern and reuse them.
Crew
An accountable responsibility, authority and capability boundary. A Crew scopes a company function or recurring business loop. It is not a separate artificial person or brain.
Decision trace
The record behind a decision: who chose what, when and on what evidence. It keeps a past call legible so it can be inspected, corrected and understood.
Execution
One attempt to perform a Task. It records the worker, model, runtime events, costs and evidence. Changing the worker does not change the Task’s finish line.
Human API
The founder as the company’s routing layer for context, instructions and approval. When the company cannot move without going through your head, you are the human API.
Operating memory
Company-owned decisions, context and approved learning that can inform future work. Raw transcripts and worker self-reports do not automatically become organisational truth.
Orchestration
Coordinating work and hand-offs across the relevant workers and Crews. The company retains responsibility, context and authority as execution moves between them.
Outcome
The observed result of work, with verification where required. Activity or a worker’s completion report is not sufficient proof of a consequential outcome.
Playbook
The approved method for doing work. A Playbook carries company-owned operating knowledge rather than depending on a particular model or worker.
Precedent
An approved organisational change that is allowed to shape future work. In Crew One every approval, correction and exception is recorded as a decision trace, and only the learning you approve becomes precedent. Proposing learning from verified outcomes is being built.
Skill
An action used within a method. Skill = action. Playbook = method. Capability = ability.
Task
The required organisational outcome and finish line. A Task is distinct from the Execution that records one attempt to achieve it.

The distinction that matters

Task ≠ Execution

The finish line stays with the company. The attempt can change.

See these ideas in context.